THE NEW RULES Β· MY REDESIGN QUESTION
How might I redesign [your task] so students must [the human move], with a clear role for AI, and make their thinking visible through [visible evidence]?
Built with The New Rules by Tricia Friedman.
Shifting Schools Β· A 10-minute redesign game
Turn one real classroom task into an AI-aware assessment question you can use tomorrow.
Put one task on the board. Make three moves. Leave with one classroom-ready prototype card.
π¬ New here? Watch the how-to
In a few minutes, see how a classroom task becomes a learner-centred, AI-aware prototype cardβone move at a time.
Watch on YouTubeReference card deck
The core game stays short. Open these cards when you want the theory, a deeper audit or material for a staff conversation. Draw a card when the next move needs more context.
Use the game as a compact cycle: empathize with the people living the task, define the capability that matters, make a small redesign, then test it and revise. The cycle is a set of moves, not a rigid checklist.
Stanford d.school Design Thinking Bootleg βCurriculum asks what is worth accomplishing. Pedagogy asks how people become capable. Assessment asks what would count as credible evidence of that capability.
OECD Learning Compass 2030 βA strong learning design gives students meaningful choices, evidence that they are improving and a role that matters to other people.
Self-determination theory βThe goal is not perfect surveillance. It is an assessment that gathers more credible evidence of reasoning, decisions and revision.
Beyond Detection (2025) βA redesign gains credibility when it is small enough to try, concrete enough for learners to react to, and open enough to change. Invite feedback about access, clarity, belonging and meaningful choice.
Stanford d.school Human-Centered Design Project Guide βTHE NEW RULES Β· MY REDESIGN QUESTION
Built with The New Rules by Tricia Friedman.