Shifting Schools Β· A 10-minute redesign game

The New Rules

Turn one real classroom task into an AI-aware assessment question you can use tomorrow.

Put one task on the board. Make three moves. Leave with one classroom-ready prototype card.

1 πŸƒ Draw a task card2 🎲 Make your moves3 πŸ“‹ Take a prototype card
How are you playing?

🎬 New here? Watch the how-to

See the board in action before you play

In a few minutes, see how a classroom task becomes a learner-centred, AI-aware prototype cardβ€”one move at a time.

Watch on YouTube

Reference card deck

The ideas behind the board

The core game stays short. Open these cards when you want the theory, a deeper audit or material for a staff conversation. Draw a card when the next move needs more context.

Design with learners: the d.school loop

Use the game as a compact cycle: empathize with the people living the task, define the capability that matters, make a small redesign, then test it and revise. The cycle is a set of moves, not a rigid checklist.

Stanford d.school Design Thinking Bootleg β†—
Curriculum, pedagogy, assessment

Curriculum asks what is worth accomplishing. Pedagogy asks how people become capable. Assessment asks what would count as credible evidence of that capability.

OECD Learning Compass 2030 β†—
Agency, competence, belonging

A strong learning design gives students meaningful choices, evidence that they are improving and a role that matters to other people.

Self-determination theory β†—
Validity over detection

The goal is not perfect surveillance. It is an assessment that gathers more credible evidence of reasoning, decisions and revision.

Beyond Detection (2025) β†—
Build to think, then learn again

A redesign gains credibility when it is small enough to try, concrete enough for learners to react to, and open enough to change. Invite feedback about access, clarity, belonging and meaningful choice.

Stanford d.school Human-Centered Design Project Guide β†—